286 lines
10 KiB
JavaScript
286 lines
10 KiB
JavaScript
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// ******* Flyout MANAGER ******** //
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$axure.internal(function($ax) {
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var _flyoutManager = $ax.flyoutManager = {};
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var getFlyoutLabel = function(panelId) {
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return panelId + '_flyout';
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};
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var _unregisterPanel = function(panelId, keepShown) {
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$ax.geometry.unregister(getFlyoutLabel(panelId));
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if(panelToSrc[panelId]) {
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$ax.style.RemoveRolloverOverride(panelToSrc[panelId]);
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delete panelToSrc[panelId];
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}
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if(!keepShown) {
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$ax.action.addAnimation(panelId, $ax.action.queueTypes.fade, function() {
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$ax('#' + panelId).hide();
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});
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}
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};
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_flyoutManager.unregisterPanel = _unregisterPanel;
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var genPoint = $ax.geometry.genPoint;
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var _updateFlyout = function(panelId) {
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var label = getFlyoutLabel(panelId);
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if(!$ax.geometry.polygonRegistered(label)) return;
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var info = $ax.geometry.getPolygonInfo(label);
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var rects = info && info.rects;
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var targetWidget = $ax.getWidgetInfo(panelId);
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rects.target = $ax.geometry.genRect(targetWidget);
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// Src will stay the same, just updating
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$ax.flyoutManager.registerFlyout(rects, panelId, panelToSrc[panelId]);
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if(!$ax.geometry.checkInsideRegion(label)) _unregisterPanel(panelId);
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};
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_flyoutManager.updateFlyout = _updateFlyout;
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var panelToSrc = {};
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var _registerFlyout = function(rects, panelId, srcId) {
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var label = _getFlyoutLabel(panelId);
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var callback = function(info) {
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// If leaving object or already outside it, then unregister, otherwise just return
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if(!info.exiting && !info.outside) return;
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_unregisterPanel(panelId);
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};
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var points = [];
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var lastSrcId = panelToSrc[panelId];
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if(lastSrcId != srcId) {
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if(lastSrcId) $ax.style.RemoveRolloverOverride(lastSrcId);
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if(srcId) {
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$ax.style.AddRolloverOverride(srcId);
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panelToSrc[panelId] = srcId;
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} else delete panelToSrc[panelId];
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}
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// rects should be one or two rectangles
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if(!rects.src) {
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var rect = rects.target;
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points.push(genPoint(rect.Left(), rect.Top()));
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points.push(genPoint(rect.Right(), rect.Top()));
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points.push(genPoint(rect.Right(), rect.Bottom()));
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points.push(genPoint(rect.Left(), rect.Bottom()));
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} else {
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var r0 = rects.src;
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var r1 = rects.target;
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// Right left of right, left right of left, top below top, bottom above bottom
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var rlr = r0.Right() <= r1.Right();
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var lrl = r0.Left() >= r1.Left();
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var tbt = r0.Top() >= r1.Top();
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var bab = r0.Bottom() <= r1.Bottom();
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var info = { rlr: rlr, lrl: lrl, tbt: tbt, bab: bab };
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if((rlr && lrl) || (tbt && bab)) {
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points = getSmallPolygon(r0, r1, info);
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} else {
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points = getLargePolygon(r0, r1, info);
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}
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}
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$ax.geometry.registerPolygon(label, points, callback, { rects: rects });
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};
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_flyoutManager.registerFlyout = _registerFlyout;
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var _getFlyoutLabel = function(panelId) {
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return panelId + '_flyout';
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};
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var _reregisterAllFlyouts = function() {
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for(var panelId in panelToSrc) _reregisterFlyout(panelId);
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};
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_flyoutManager.reregisterAllFlyouts = _reregisterAllFlyouts;
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var _reregisterFlyout = function(panelId) {
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var rects = $ax.geometry.getPolygonInfo(getFlyoutLabel(panelId)).rects;
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_registerFlyout(rects, panelId, panelToSrc[panelId]);
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};
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// This is the reduced size polygon connecting r0 to r1 by means of horizontal or vertical lines.
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var getSmallPolygon = function(r0, r1, info) {
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var points = [];
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// NOTE: currently I make the assumption that if horizontal/vertical connecting lines from the src hit the target
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// Meaning if horizontal, rlr and lrl are true, and if vertical, tbt and bab are true.
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var r0Left = r0.Left();
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var r0Right = r0.Right();
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var r0Top = r0.Top();
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var r0Bottom = r0.Bottom();
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var r1Left = r1.Left();
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var r1Right = r1.Right();
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var r1Top = r1.Top();
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var r1Bottom = r1.Bottom();
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points.push(genPoint(r1Left, r1Top));
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if(!info.tbt) {
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points.push(genPoint(r0Left, r1Top));
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points.push(genPoint(r0Left, r0Top));
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points.push(genPoint(r0Right, r0Top));
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points.push(genPoint(r0Right, r1Top));
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}
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points.push(genPoint(r1Right, r1Top));
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if(!info.rlr) {
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points.push(genPoint(r1Right, r0Top));
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points.push(genPoint(r0Right, r0Top));
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points.push(genPoint(r0Right, r0Bottom));
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points.push(genPoint(r1Right, r0Bottom));
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}
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points.push(genPoint(r1Right, r1Bottom));
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if(!info.bab) {
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points.push(genPoint(r0Right, r1Bottom));
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points.push(genPoint(r0Right, r0Bottom));
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points.push(genPoint(r0Left, r0Bottom));
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points.push(genPoint(r0Left, r1Bottom));
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}
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points.push(genPoint(r1Left, r1Bottom));
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if(!info.lrl) {
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points.push(genPoint(r1Left, r0Bottom));
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points.push(genPoint(r0Left, r0Bottom));
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points.push(genPoint(r0Left, r0Top));
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points.push(genPoint(r1Left, r0Top));
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}
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return points;
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};
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// This is the original algorithm that connects the most extream corners to make polygon
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var getLargePolygon = function(r0, r1, info) {
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var points = [];
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var r0Left = r0.Left();
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var r0Right = r0.Right();
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var r0Top = r0.Top();
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var r0Bottom = r0.Bottom();
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var r1Left = r1.Left();
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var r1Right = r1.Right();
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var r1Top = r1.Top();
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var r1Bottom = r1.Bottom();
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// Top lefts
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if(info.tbt) {
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if(!info.lrl) points.push(genPoint(r0Left, r0Top));
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points.push(genPoint(r1Left, r1Top));
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} else {
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if(info.lrl) points.push(genPoint(r1Left, r1Top));
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points.push(genPoint(r0Left, r0Top));
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}
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// Top rights
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if(info.tbt) {
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points.push(genPoint(r1Right, r1Top));
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if(!info.rlr) points.push(genPoint(r0Right, r0Top));
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} else {
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points.push(genPoint(r0Right, r0Top));
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if(info.rlr) points.push(genPoint(r1Right, r1Top));
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}
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// Bottom rights
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if(info.bab) {
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if(!info.rlr) points.push(genPoint(r0Right, r0Bottom));
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points.push(genPoint(r1Right, r1Bottom));
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} else {
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if(info.rlr) points.push(genPoint(r1Right, r1Bottom));
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points.push(genPoint(r0Right, r0Bottom));
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}
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// Bottom Lefts
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if(info.bab) {
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points.push(genPoint(r1Left, r1Bottom));
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if(!info.lrl) points.push(genPoint(r0Left, r0Bottom));
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} else {
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points.push(genPoint(r0Left, r0Bottom));
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if(info.lrl) points.push(genPoint(r1Left, r1Bottom));
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}
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return points;
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};
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});
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// ******* Placeholder Manager ********* //
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$axure.internal(function($ax) {
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var _placeholderManager = $ax.placeholderManager = {};
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var idToPlaceholderInfo = {};
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var _registerPlaceholder = function(elementId, text, password) {
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idToPlaceholderInfo[elementId] = { text: text, password: password, active: false };
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};
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_placeholderManager.registerPlaceholder = _registerPlaceholder;
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_placeholderManager.refreshPlaceholder = function (elementId) {
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var info = idToPlaceholderInfo[elementId];
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if (!info || !info.active) return;
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$ax.style.SetWidgetPlaceholder(elementId, true, info.text, info.password);
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}
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var _updatePlaceholder = function(elementId, active, clearText) {
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var inputId = $ax.repeater.applySuffixToElementId(elementId, '_input');
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var info = idToPlaceholderInfo[elementId];
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if(!info || info.active == active) return;
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info.active = active;
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if(active) var text = info.text;
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else if(!ANDROID) text = clearText ? '' : document.getElementById(inputId).value;
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else {
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var currentText = document.getElementById(inputId).value;
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if(!clearText) text = currentText;
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else if(currentText == info.text) text = "";
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else {
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var lastIndex = currentText.lastIndexOf(info.text);
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//here i am assuming the text is always inserted in front
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text = currentText.substring(0, lastIndex);
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}
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}
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$ax.style.SetWidgetPlaceholder(elementId, active, text, info.password);
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};
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_placeholderManager.updatePlaceholder = _updatePlaceholder;
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var _isActive = function(elementId) {
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var info = idToPlaceholderInfo[elementId];
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return Boolean(info && info.active);
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};
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_placeholderManager.isActive = _isActive;
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var _selectRange = function(elementId, start, end) {
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$jobj(elementId).each(function() {
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if(this.setSelectionRange) {
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var validTypes = ["text", "search", "url", "tel", "password"];
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if(this.tagName.toLowerCase() != "input" || validTypes.indexOf(this.type) > -1) {
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this.focus();
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this.setSelectionRange(start, end);
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}
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} else if(this.createTextRange) {
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var range = this.createTextRange();
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range.collapse(true);
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range.moveEnd('character', end);
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range.moveStart('character', start);
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range.select();
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}
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});
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};
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_placeholderManager.selectRange = _selectRange;
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var _moveCaret = function(id, index) {
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var inputIndex = id.indexOf('_input');
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if(inputIndex == -1) return;
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var inputId = id.substring(0, inputIndex);
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if(!_isActive(inputId)) return;
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_selectRange(id, index, index);
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};
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_placeholderManager.moveCaret = _moveCaret;
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});
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